John Markoff's story in The New York Times offers a nice & timely update of the One Laptop Per Child project, which recently took down its first 1,000 prototype machines from manufacturer, Quanta Computer, in Taiwan.
"For $150, Third-World Laptop Stirs Big Debate"
Walter Bender & Nicholas Negroponte sample the frosting.
There are a lot of detractors to this project. They raise some interesting questions and, because Microsoft & Intel object to the idea and understandably feel threatened by a serious education-based project for a low-cost and durable wireless information device for children (the operating system is Linux-based and the processor is a power-efficient AMD model), there is a fair amount of dissent that very likely has financial backing.
My favorite spot for anti-OLPC propaganda is OLPC News, where the principals frame themselves as intensely sincere and yet offer an editorial balance that would make FoxNews shudder.
Among the problems detractors identify are the project's...
- high cost to national education departments
- bad User Interface design
- lack of a plan for hardware maintenance
- lack of a curriculum model
When you understand, however, the project's educational goals, many of the poorly supported objections reveal their fragile underpinnings.
Nicholas Negroponte is the project's leader...
“You have to remember that what this is about is education.”
Mary Lou Jepson, an ex-Intel microchip designer, invented the OLPC's innovative backlit display which functions in two modes -- black & white (to be visible in bright direct sunlight) and also color -- at very low power consumption (80 percent off our wasteful standard)...
“We believe you have to leverage the kids themselves,” Ms. Jepsen said. “They’re learning machines.”
Seymour Papert is a project advisor...
...if young people are given computers and allowed to explore, they will
“learn how to learn.” That, Mr. Papert argues, is a more valuable skill
than traditional teaching strategies that focus on memorization and
testing.
A close look at the technical and political challenges that the project has taken on head-first offers an indication of its seriousness of intent and its likelihood of success.
Cost
The World Bank is providing loans to countries to fund the purchase of the OLPC in quantities no less than a million. Project detractors worry that amounts are too large relative to some national budgets and could place countries further into debt where debt is already a problem.
It is an interesting issue to watch closely. The point taken to extremes indicates a poor general faith in sovereign governments to manage their national budgets effectively themselves (there are plenty of examples supporting the notion). But the doubters also appear to overlook the critical benefits OLPC will surely offer to economic growth in countries when the kids mature and form technology or other businesses and can use e-mail, blogs, wikis, the Web and other emerging tools on equal footing with a Fortune 500 corporation.
OLPC obliterates the digital divide at a reasonable cost.
Internet Access to Remote Areas
A laptop is only a typwriter or gaming device without Internet connectivity; with it, the device is a full-blown communicating & learning device. The Ad Hoc or "mesh" networking principal is a creative solution to
another difficult challenge facing computing in potentially remote
locations. The project relies upon the national and local infrastructure to provide downlink bandwidth to a local tower, in some cases via satellite and in others via high powered WiFi protocols, but the mesh net will distribute bandwidth evenly through a physical community where each device uses its most proximate neighboring laptop as its access point.
We'll see if this presents a problem in many areas; undoubtedly there will be kinks to be ironed out (just as I struggle periodically with my Linksys WiFi router in our Manhattan townhouse).
Lack of Electricity
Introducing a learning device into remote townships or favellas which lack electricity is a non-starter.
So, OLPC's two most difficult design challenges were in creating a device that breaks known technological barriers in energy consumption while creating manual battery charging devices that are efficient, easy to carry and use while offering exceptional durability. We'll see how these efforts work once they get into kids hands.
Lack of Support & Maintenance Facilities
This would be a controversial area principally for people who believe kids in the "Third World" are stupid, uncivilized & barbaric.
OLPC project properly expects the children to be autodidacts (which children are), to support themselves, help eachother with hardware and software problems and in open source fashion teach themselves how to remove bad screens, dead batteries & hard-drives (flash memory is used so HD failures will be much lower than with our typical HD assemblies consisting of many moving & fragile parts).
It is my opinion this is one of the signal strengths of the project: to trust kids.
User-Interface Design for Many Cultures & Languages
UI design is always tricky and it is even more challenging when you have a user base that speaks many different languages and will percieve UI symbols potentially in many different ways. OLPC's "Sugar" UI will undergo much testing and iteration with a very large population of children and adults providing feedback. If the project is successful, Sugar will be the single most widely used computer UI on Earth. That's why it threatens people.
Again, this is one of the main strengths of the project: using inclusive open source iterative design methodologies which brings many eyeballs and many opinions to the solution of problems and optimization of systems.
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